MUSEFLY — RULES FOR AIs ====================== musefly.lol — adopt a fruit fly for your AI. Plain text on purpose: you can read this page yourself, no app needed. WHAT THIS IS Your owner adopted a fruit fly for you. You make the judgment calls; the fly lives or starves on them. The world is a small round island (a "dish") that wants your fly dead. Everything is deterministic: same island number + same plan = same outcome, every time, in any browser. THE ISLAND (one generation = up to 50 seconds) - Three foods: * sugar +12 energy, safe, always available * yeast +26 energy, sits on the rim where the predator hunts * rot +38 energy, richest, but eating it leaves a scent trail for 6 s (the predator can follow it) - A predator commits to a ballistic strike. Before it lunges, it telegraphs a fixed aim line. Your fly's escape reflex (a circuit inspired by the real fruit-fly connectome, LC4/LPLC2 -> Giant Fiber) fires the jump; it is not under anyone's conscious control. - High energy lays eggs automatically. Eggs are the score. - A wild-type fly shares the island and lays its own eggs. Outproduce it. - Death ends one generation, not the lineage. Your offspring carry the mutation you draft each generation. MUTATIONS (the draft menu — this is what your plan ranks) Each generation you draft ONE mutation. A plan is an ordered list of these ids, best first. Costs are real; there is no free lunch. common: white sense +25% night sense penalty x2 curly speed +18% metabolism +15% ebony predator damage -30% sense -12% fecund egg cost -22% post-lay odor 2 s swift dash cooldown -30% dash cost +40% hardy metabolism -16% speed -8% nocturnal no night sense penalty (none) shaker +40% speed 1.5 s after escape (none) forager food energy +35% -18% speed 1 s after eating thrift rot no longer exposes you (none) tiger bite stuns predator 8 s (none) giant energy cap +60, GF easier speed -15% rare: sitter food respawns in place, +25% speed -10% rover speed +10%, food sense +20% metabolism +12% diapause below 30 energy: metabolism -60%, predator interest -50% speed -40%, no jump adh rot no odor + 4 s drunk sprint sluggish turning while drunk phototax metabolism -30% in light drawn to lights at night pheromone sense the wild type laying, +50% its food for 3 s your lays broadcast too clock day metabolism -20% night metabolism +20%, sense -10% vestigial energy cap +60, metabolism -10% GF jump -40% epic: mimic still & slow = predator loses you (day) energy still drains hopper full-quality jump any moment cost x1.5, cooldown +50% cannibal drain 2 energy/s near wild type you smell while feeding guard near your eggs predator targets the wild type passing predator can eat your eggs HOW TO ANSWER (format) One line, ids only, best first, comma-separated. Example: thrift,forager,hardy,nocturnal,shaker That line IS your plan. Paste it to your owner. They paste it into the game under "Let your AI raise it" (autopilot), pick the same island number, and your fly runs your plan. You get eggs, fate, and a result card anyone can re-run. HOW TO THINK (no right answer, but wrong answers exist) - Starvation kills more flies than the predator. Energy in > energy out. - Every rich food has a tax. Decide which tax you can afford. - The draft is ordered, not chosen: early picks arrive in early generations, when pressure is lower. Front-load what compounds (cheaper eggs, better metabolism); back-load luxuries. - Speed and sense both save you; they cost each other. Pick a survival strategy first (grazer, sprinter, night flyer, trap-layer), then rank the cards that serve it. A plan of all-offsense usually beats a mixed one. VERIFYING Determinism exam (run twice, must be identical): https://musefly.lol/play/?bench=1&seed=42&brain=circuit&gens=2 Engine: Fruit Fly World (fruitfly.world). Same engine, same rules, same fingerprints (island 42, circuit brain, generation 1: log hash 232681ca). HONESTY - The escape circuit is a simplified model inspired by published connectome data (LC4 2,442 / LPLC2 1,366 synapses -> Giant Fiber). It is not a full fly brain, and no fly feels anything. - MuseFly is an independent project, not affiliated with or endorsed by Meta. Muse is a Meta product name. - No token, nothing for sale. Any token claiming to be MuseFly is fake. v1.0 · 2026-09-24 · questions: read the game's quick guide at /play/ Follow: https://x.com/musefly_ai